MindGames25 Day by Day

At the start of the great cycle, we find the card for the Fool.
The journey, whatever it might be, wherever it might lead
Must start with that first step
Which we often take whether or not
we are aware that we have.

Before Day One - Your Free Consultation

Are MindGames25 right for you?

Dr. Erickson taught us that trance work is not a cure for anything, rather it creates the moment when we learn how to heal ourselves. A moment that opens our eyes to a new vista we could not imagine before.
MindGames25 is not for everyone, and while my intention to not limit access for anyone, there are some things we need to know about each other before either of us decides to continue.
MindGames25 also works best if we ‘get into the groove’ ahead of time. As part of our initial consultation I will share a couple of quick MindGames that will definitely make tomorrow a better day for you.

"In our contemporary culture, especially in the West, there are very few natural ways of belonging that help to reassure us of what you might call our ‘basic goodness’, our feeling connected and a part of something larger. And, that exacerbates the sense of I’m afraid, I’m wrong, I’m bad, I’m not okay, I’m deficient." — Tara Brach

Step Forward

Day One

Day Two

Day Three

Day Four

Day Five

Day Six

Day Seven

Day Eight

Boundaries and Relationships of Mutual Respect

Like the Dwarves in the Hobbit, our journey together by forming our ‘Company’ for this sojorn. We do a pre-flight safety check and review our group agreement. 
Then we lace up our skates by taking that first turn around the rink by dipping our toes into the Ocean of Unified Consciousness.

And Then the Games Begin

The Games begin ‘SPOT ON’  at 11:00 am each day,  except on the post solo day. Like a theatre, patrons who are late wait until the right moment to join the circle.

There are 68 games total and my intention is to follow the original MindGames program faithfully, with some adjustment to a book published in 1972 for the 21st century.
Master and Houston are adamant throughout the book of the importance of doing all of the Games and doing them in order, and this is what we do.
The MindGames book contains four main chapters, each with its own arc, building to the concluding integration.

Each day varies in length as each contains a different set of Games and each has its own timing. There is a half-hour break at some point each day and plenty of stretching. Overall, deeper trance work takes time, and most of that time sitting. Be sure to wear comfortable clothing capable of keeping you warm as some sessions are outside.

See below for the names of all the sessions which provides a sense of how each day flows

 

The Touch of Music

All Senses Music

Body Morph One

Shapeshifting I – Be a Cat

First Talisman – the Stones

Greeting our Body Parts

Talking to the Plant World

Your personal Path In Time

You are the Mirror of Me – Partnerwork I

Symbols of the Common Mind I

The Oracle of the Common Mind I

Learning to Control Time I

Fully Connected Senses

Mirror, Mirror on the Wall

You are the Mirror of Me II – Partnerwork II

Rite of Liberation I

Your Circle of Life I

Symbols of the Common Mind I

Passports to the Dream World

Gazing Into The Crystal Ball

Trance in a Natural Setting II

Multiverse Anthropology II

Your Personal Path In Time – Past Life

Universal Translator for Angels I

Deep Trance Identification I

Seasons of  the Internal Self

Setting a Solid Anchor

Shapeshifting II

Demons and Dragons

Dream a Little Dream of Me

Take off Your Blinders

The Rapture of Music

The Oracle of the Common Mind II

Symbols of the Common Mind II

Your Circle of Life II

Deep Sleep Healing

The Oracle of the Common Mind IV

Partner Work III

Meeting Your Animal Guides and Others

Your Personal Path In Time III

Remote Viewing in the Multiverse

Celebrate Your Ideal Self

The Oracle of the Common Mind V

Partner Work IV

Multiverse Anthropology II

A Chat with the Grim Reaper

Symbols of the Common Mind III

Personal Work – 24 hrs of Trance

This is a shorter day that begins later to allow time for the solo retreat. Additional details when MindGames25 begin.

Trance in a Natural Setting II

Shape Shifting III

Deep Trance Identification II

Gazing Into The Crystal Ball II

Glimpses of Nirvana

 Sounds of Nirvana

Words of Nirvana

Partner Work V

Activating  Your Kundalini

Personal Work – Multi-Day Trance

Day Nine

Solitary Retreat

Day Ten

Trance in a Natural Setting II

Learning to Control Time III

Freeing the Group Spirit

Symbols of the Common Mind IV

Partner Work VI

Universal Translator for Angels II

Integration Session One

Integration Session Two

Your Circle of Life Final

The End of the Games is a Good Time for a Reiki Initiation